The full character, in A-pose waiting to be rigged.
A test render of her face.

This is a character I began designing after the Winter Olympics last year (2018). I'm always taken aback by how incredibly beautiful the figure skating event is. The movement, the people, the clothes, it's like a vision from Heaven. And especially since I've lived in Florida all my life, ice skating (and ice, for that matter) seem exotic and far-away.

This is a work-in-progress render from the end of the summer of 2018. Since then, I began an intense program at the University of Central Florida and had to re-dedicate my time to school. I've been fiddling with the design ever since, and I've learned so much since then I want to redo most of the work to get an even better look. Just during the course of the project I developed tremendously as an artist. Blender 2.8 has since been through a Code Quest and is nearing the final release; I've learned to use Marvelous Designer and Blender's Python API. I've begun experimenting with EEVEE, which is an absolute game-changer for me. I've practiced drawing, design, and sculpting for months on many projects.

Still, I'm very happy with the character as she is. I created some extremely unique materials for her skin, eyes, and clothes. The skates were a blast to model, except for the laces! Tying a knot in 3D is knot fun. I'm looking forward to re-visiting this project after I'm done with school for the summer. She doesn't have a name, yet, so I have to think of one before I begin again!